Bleak Falls Barrow - Main quests - The Elder Scrolls V: Skyrim Game Guide
Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com
New main objective: Retrieve the Dragonstone
Bleak Falls Barrow is on top of a mountain west of
Riverwood.
If you have already been there, you can use fast travel to get there.
Otherwise you will have to get there on your own and it would be good to
begin in Riverwood. I'd also recommend activating
The Golden Claw side mission
(received from
Lucan Valerius found inside
Riverwood Trader's house),
as you can complete it together with the main quest in question. Use
the northern village exit and afterwards the bridge across the river.
After getting north of Riverwood and exactly east of Bleak Falls Barrow,
find a part leading to the top of the mountain (screen above).
I'd suggest staying very cautious, as after reaching a small tower you might get attacked by a group of
Bandits.
Remember to take care of the archer first. Eventually you should reach
the top of the mountain and therefore Bleak Falls Barrow (screen above).
Here you will have to eliminate a few
Bandits as well, but you shouldn't have too many problems with them. After you're done with them, locate the gate leading into
Bleak Falls Temple.
Head west and be ready to take care of another group of
Bandits
nearby the temple entrance (screen above). Afterwards take a look
around for a locked chest and use the western passage. You will travel a
linear corridor for quite a while, so you won't have to worry about
getting lost.
Eventually you should reach a room inside of which you will note a
Bandit Outlaw.
You can of course attack him (he's a bit more resistant than the
standard Bandits) or stay behind and note that his attempt to activate
the switch which raises the gate ended up with activating a trap (screen
above). You will therefore have to solve an easy puzzle.
Go to the room with the dead Bandit and turn left. You will have
interact with the pillars here in order to arrange the shapes in the
same order as the ones above the locked gate (left and right) and the
destroyed one lying beside the lever (middle). The solution can be seen
on the screen above - the left and middle pillars need to show a snake
and the right one a fish. Approach the lever. Pulling it should unlock
the passage.
After reaching the new room, take a look around for a chest and the
Thief book, increasing your
Pickpocket
skill level. Afterwards head towards the stairs which lead onto the
lower level. Be careful however, as while you're descending them you
will be attacked by
Skeevers (screen
above). Those monsters aren't particularly resistant and don't deal big
damage, but fighting them is made harder because of their agility.
After eliminating all the Skeevers, go to the very bottom. Head east
and afterwards turn north. You should note that the access to the next
room is blocked by spider-web (screen above) which can be destroyed by
any type of weapon or magic. I'd suggest saving your game here, as after
entering the new room you will get attacked by a mini-boss -
Giant Frostbite Spider.
The best method of getting rid of the beast is attacking it from a
distance, as while you're standing in the previous room it won't be able
to hit you (screen above). You will only have to dodge the venom it
spits and use a ranged weapon or magic. Trying to defeat the monster in
direct combat might prove more difficult. Keep an eye on the health and
stamina bars and regenerate them or retreat to a safe spot if needed.
Once the fight's over, approach the man who was imprisoned by the spider -
Arvel the Swift (screen above). You can talk with him, which is a part of the previously mentioned
The Golden Claw
side quest, or free him at once by destroying the spider-web. Arvel
will run away, therefore unlocking the passage to the further part of
the temple.
Head west. After reaching a big room serving as a crypt, you will encounter the
Draugrs
for the first time (screen above). These creature can be destroyed with
ordinary weapons or basic magic spells, though they're of course
stronger than the Bandits you've encountered until now. I'd suggest
attacking the Draugrs one at a time, making use of the narrow passages
and environmental obstacles to your advantage.
After the fight, take a look around the room for Arvel's body, who
apparently wasn't swift enough (screen above). Examine his body, above
all collecting
The Golden Claw Arvel's Journal.
Now head north, but LOOK OUT for the pressure plate on the ground,
activating a hard to dodge trap. It's not the end of trouble, as after
reaching the northern room you will have to fight with a much stronger
Restless Draugr.
Try to increase your cold resistance before the fight and attack him in
direct combat, stopping him from using spells. You can increase your
chances by attacking the Draugr before he moves out of his place of
rest.
Head east and be ready for eliminating a couple ordinary
Draugrs.
Eventually you should reach a corridor with moving blades (screen
above). Depending on your taste, you can either try sprinting or slowly
moving and crouching if needed. Afterwards start going through the
catacombs, eliminating the
Draugrs you
come across on your way. It's good to retreat a bit each time, thanks to
which you can reduce the risk of getting attacked by an overwhelming
group of monsters.
Eventually you should reach a room with a waterfall. Fight with one more
Draugr
and afterwards locate a chain which you can pull (screen above),
therefore pulling up the grate. Head south and afterwards east. Don't
forget to check out the chest you come across on your way and afterwards
head south again.
After reaching a snow-covered bridge, defeat a single
Draugr
and consider jumping down for a locked chest. Eventually you should
find yourself in the last room of the temple. You will have to fight
another
Restless Draugr (screen above),
so be very careful. As he's equipped with a melee weapon, you should
probably keep him at distance. After getting rid of him, search for
another locked chest and open the gate leading inside
Bleak Falls Sanctum.
Follow the only possible path and you will reach another corridor
with blades. Carefully avoid the traps and get ready to fight a group of
Draugrs (screen above) after reaching a
bigger room. Just like before, it would be worth to attack at least one
Draugr before he's ready to fight. Afterwards, head onto the upper
level and cross the bridge west. Open the iron door that you come across
and you should reach the second puzzle.
The idea here is interacting with the three circles and the key to solving it is understanding the hint found in
Arvel's Journal which can be read from the inventory. The hint in the last sentence, to be exact. Now if you take a look at
The Golden Claw
(Misc), you should note that it contains the proper order of the
symbols. The full solution can be seen on the screen above - the upper
ring needs to show a bear, the middle an insect and the lower an owl. In
the end use the Claw itself, thanks to which you will unlock the
passage.
Head west and eventually you should reach a vast cave. Head towards
the altar and you should find a chest containing some precious
treasures. Search the area of the altar, turn around and approach the
large plate (screen above), thanks to which you will learn the first
Word of Power - Force, Unrelenting Force.
Be sure to save your game, turn around and return to the altar. You will now have to fight one of this quest's mini-bosses, the
Draugr Wight
(screen above). The monster is a warrior, so if you're playing as a
mage or a thief, it's extremely important to keep him at distance,
slowing his moves if possible. If, on the other hand, you're playing as a
warrior, you will need to regenerate your stamina bar often and
additionally, because of the enemy's shield, many attacks won't succeed.
After the fight, be sure to check the Draugr's body to find, inter
alia, the
Dragonstone.
Note! The
stone has a weight of 25, so if your character is already overloaded,
you might have to consider getting rid of some of the items you're
carrying.
New main objective: Deliver the Dragonstone to Farengar
In order to leave Bleak Falls Barrow, you luckily won't have to
follow the same path. Instead, use the stairs (screen above) and
afterwards the tunnel going west. Eventually you should reach a handle.
Use it and go through the newly unlocked passage. Reaching the surface
shouldn't take you too long.
You can now open the world map and use fat-travel to reach
Dragonsreach. Once again enter Jarl's castle and head to the room in which you met with
Farengar (screen above). Wait until he finishes talking with
Delphine and he will focus his attention on you. Your conversation will be disrupted by the arrival of
Irileth, who will inform that a giant Dragon has been spotted nearby Whiterun.
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